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Blacksmith3d
Blacksmith3d




blacksmith3d

Hair - Create templates for starting your hair projects, including custom growth surfaces, hair textures, etc.

blacksmith3d

  • Morphs - Create templates for common morphs that will be reused often.
  • Image Map Layers - Create a template that stores only certain layers that can be reused in other projects.
  • May include default textures, morphs, display groups, presets, etc.
  • Complete character setups - Apply your own custom default settings for any character simply by importing the template.
  • Examples of what can be stored templates. Templates can be customized specifically for your workflow. Painting speed has been optimized for overall speed, and to reduce bottlenecks/lag when applying paint strokes to multiple high-resolution textures.Įxport and import subsets of your project using Templates. This will dramatically decrease "jitters" in the paint stroke that may be due to painting with a mouse or other pointing device that does not offer the natural motion of a stylus. Stroke smoothing will automatically smooth out the path of the paint stroke to give a curvier effect. To create a hair effect, the Auto Pressure Midpoint may be set to a small value like 5%, to create a fatter base and a thinner tip. Also, an existing hair piece can be edited as it is, or have additional strands added to it.įor users that do not use a drawing tablet, and for creating special effects like small hairs on a surface, the Auto Pressure feature can vary the simulated pressure for each paint stroke. A hair piece can be created from scratch, given the raw geometry used for the growth surface. Create flat, rectangular strands, which use a combination of transparency and color maps to give the illusion of several individual hairs.
  • A skull cap, or growth surface, which serves as a foundation for hair to grow out of (scalp).
  • The hair is created and edited using an industry standard for 3D hair, which is based on two main elements. Import hair models in multiple file formats (obj, fbx, cr2, pp2, hr2, and duf) as long as they are transmapped and not dynamic. There is an all new Hair tab for tools to create hair from scratch or to edit and existing hair model. Get NEW Hair Creation and Editing tools.
  • Custom Hotkeys – simply right click on most interface elements to bind them to a hotkey on-the-fly.
  • Presets - Store tools, viewports and brush tiling as presets for rapid reuse during projects.
  • Ideally used with high-resolution textures and with renderers that do not blur or rescale the textures to preserve the texture around the UV seams.
  • Auto-UV Mapping – use the Paint Setup Wizard to auto-UV just about any object file with a single click.
  • Every brush stroke is immediately applied to the maps. What you see is what you get, since there is no need to bake your maps. Paint directly on the displacement and/or bump maps and see the result in real time.

    blacksmith3d

    Real-time displacement/bump map painting and rendering.The Contour chisel is especially powerful, as it allows you to simply draw curves on the surface, automatically pulling in the surrounding vertices, creating detail where it was previously not possible. Just like paint brushes, you can apply swift strokes in the viewport to bulge, smooth, flatten, sharpen and contour details that you never thought were possible. Chisel Deformers - sculpt your models on the fly using Blacksmith3D's powerful new chisel deformers.Stacked Image Layers - just like your favorite 2D paint application! Create any number of layers, change the blending modes and strengths for ultimate texture compositions.In other words, it does not depend on your 3D video card capabilities. High-resolution texture painting - (utilizing 64-bit technology) System RAM and CPU power are the only limiting factors.






    Blacksmith3d